Visible puts you in ninja boots through a campaign of 15 levels, progressing in difficulty, and a gauntlet mode that comprises of insane difficulty, that you may most probably give up on. In the game visible, each map is split by a mirror, and the mirror is not an illusion but both screens offer an integral part of game play.
So to complete each level a user needs to keep track of both parts of the screen as some of the obstacles or parts can only been seen on one side of the screen.
You can climb walls and become invisible to reach your goal and progress to the end of the level. Every level has a range of traps including spikes, missile launchers, shock emitters and a lot more. The game gets tough but it always comprises of a healthy amount of fun, except the sound that gets monotonous and repeats itself after a while.
The game gives your skill and adapting senses quite a work out, and if there were no check posts in the game it would have gotten quite frustrating at certain points.
All in all visible shall test your ability to multi task and you perhaps have to be a borderline skizo to get through the game without loosing too many lives. If you manage that, the gauntlets waiting for you I had the most deaths in level 12 the others were not so bad, the last level was a walkthrough as compared to the others. Got past the first level of gauntlet, think iv had enough of the game